dm_feudal for Half-Life2 Deathmatch by qUiCkSiLvEr and Spook Map Name: dm_feudal.bsp Release Date: March 27,2007 Author: qUiCkSiLvEr (Kevin Ottalini) Author's email: quicksilver@qsextreme.com Homepage: http://QSextreme.com ======================================================= LEVEL DESCRIPTION: Single Player: No (but good practice) Deathmatch: Yes Team Deathmatch: yes Suggested Players: 2 - 8+ New Textures: all custom textures embedded into the BSP New Sounds: all custom sounds are embedded into the BSP, ported over from HL1:Source New Models: none Warps: none No. of Secrets: none Deathmatch spawnpoints: 20 Filesize: ~ 8Mb Typical download time: ~ 2 minutes direct from server (compressed @ 20k rate) ~ 1 minute on fast http d/l with 768K dsl ~ 30 seconds or less on fast http d/l high-end cable or dsl Optimum DXLEVEL: This map will look good in DX70, great in DX80, 81 and excellent in 90 and 95. Minimum recommend hardware/OS/drivers: AMD1800+ (1.5GHz) with 1GB of memory running XP with the latest service pack and patches ATI 9600 128MB or Nvidia 5900 128MB with the latest video drivers ======================================================= Map description: ---------------- dm_feudal is a recreation and update in Source (for HL2) of an old favorite HLDM map which was originally created by LEGION (Russ Earwaker). Although Russ gave permission for map authors to use feudal as a basis for other maps, as a courtesy I wanted to let him know that I was working on this but unfortunately I was unable to contact Russ at any of his old emails or on his ICQ. ---> Russ if you read this shoot me an email and let me know what you think. dm_feudal is a small, extremely fast map with three levels, ground, 2nd floor and (for HL2) the roof. All levels are connected by steps or ramps and ladders and I've added a nice bouncepad to help get players moving more vertically and provide very fast roof access. Don't fall off the roof on the outside though, it's a bit dangerous! All of the original textures have been replaced with suitable HL2-grade textures or upgraded and a few quiet ambient sound effects have been added as well as a nice 2D and 3D skybox with sun angle effects and shadows (thanks Ko-Tao!) to give the map a very modern and believable appearance. The 3D Skybox is based on one used in several of the HLDM:Source maps originally converted and updated by ThreeWave. I also added some nice wood support details as well as a custom wood ladder texture. The only physics objects on this map are a number of HL2 roller_spikes (no AI though). This map is very specifically configured and populated for competition matches with very fast 1v1 and 2v2 and possibly 4v4 contests. There are no secrets or hiding spots on this map so be on your toes! Pictures of the new and the original versions of the map can be found here: http://QSextreme.com/dm_feudal Technical Specifics about dm_feudal ----------------------------------- Compile Time: ------------- VBSP: 3 seconds elapsed VVIS: 7 seconds elapsed VRAD: 20 minutes elapsed (1200 seconds) --------------------------------------------- total time: ~21 minutes Total triangle count: 6,119 ======================================================= CONSTRUCTION: original HLDM map: feudal by Legion (Half-Life 1 dm map) with permission Current HL2DM map: dm_feudal by qUiCkSiLvEr Custom Textures: Most of the custom textures in this map are variations of stock HL2 and HL1 textures prefabs: None Custom models: none editor used: Hammer 4.0 (Source) Build 3576 utilities used: Valve Source SDK, Microsoft Image Composer, PSP7, Microsoft Imager, and a few others! FGD: Customized HL2DM FGD known bugs: none at time of release compile machine: Intel 3.2GHz HT with 2GB DDR RAM compile time: ~21 minutes total map edits: version 2d shows 289 edits from 27Feb2007 to 27March2007 (so ~1 month total for 287 edits in 29 days) or ~10 revisions a day. Note: Russ only took 2 days to build the HLDM version of the map :P ================ *SPECIAL THANKS* ================ Players that have been extremely helpful in testing this map include (among others): [USA]G-man, Suzi-Q, [WAM]Olrik, [USA]Shadow Santa, [USA]Darth Sailor, Wasp (Death Stars) and [USA]X-15. For their excellent advice and feedback as well as incredible help testing and tine tuning the map for competition use: Ko-Tao and [GoTg] Walking Target. Special Copyright Note: I've been seeing a few very tacky mappers disassembling and using identical portions of my maps in their own maps. This is against the copyright agreement for this map and it's just plain wrong. You are NOT authorized to disassemble and use any portion of this map! Please read the full copyright at the bottom of this readme. ======================================================= INSTALLATION: Unzip dm_feudal.zip (there should be three files). Place the dm_feudal.bsp, dm_feudal.res and dm_feudal.txt in your HL2mp\maps folder, typically: C:\Program files\Valve\Steam\SteamApps\\half-life 2 deathmatch\hl2mp\maps ======================================================= OTHER LEVELS BY qUiCkSiLvEr: Please refer to my webpage for my map lists and pictures. http://QSextreme.com ======================================================= COPYRIGHT STUFF dm_feudal.bsp copyright March 27, 2007 by Kevin Ottalini (qUiCkSiLvEr) with original legacy copyright ownership by LEGION (Russ Earwaker) You MUST NOT distribute this level unless you include this text file WITH NO MODIFICATIONS. Please include the .res file as well so the text description file will propagate properly during map downloads. This map may ONLY be distributed over the Internet. You are NOT authorized to put this map on any CD or distribute it in any way without my written permission. You are NOT authorized to disassemble and use any portion of this map. Please feel free to email me with any comments and thank you for taking the time to read this and for playing on this map. Enjoy and have a safe day! qUiCkSiLvEr ============== Technical info ============== Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 670/8192 8040/98304 ( 8.2%) brushsides 4572/65536 36576/524288 ( 7.0%) planes 3156/65536 63120/1310720 ( 4.8%) vertexes 4281/65536 51372/786432 ( 6.5%) nodes 959/65536 30688/2097152 ( 1.5%) texinfos 745/12288 53640/884736 ( 6.1%) texdata 89/2048 2848/65536 ( 4.3%) dispinfos 89/0 15664/0 ( 0.0%) disp_verts 2449/0 48980/0 ( 0.0%) disp_tris 3232/0 6464/0 ( 0.0%) disp_lmsamples 34260/0 34260/0 ( 0.0%) faces 2219/65536 124264/3670016 ( 3.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1658/65536 92848/3670016 ( 2.5%) leaves 977/65536 31264/2097152 ( 1.5%) leaffaces 2507/65536 5014/131072 ( 3.8%) leafbrushes 1117/65536 2234/131072 ( 1.7%) areas 3/256 24/2048 ( 1.2%) surfedges 17251/512000 69004/2048000 ( 3.4%) edges 10789/256000 43156/1024000 ( 4.2%) LDR worldlights 106/8192 9328/720896 ( 1.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 210/32768 2100/327680 ( 0.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3780/65536 7560/131072 ( 5.8%) cubemapsamples 26/1024 416/16384 ( 2.5%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 837176/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 32061/16777216 ( 0.2%) entdata [variable] 66055/393216 (16.8%) LDR leaf ambient 977/65536 23448/1572864 ( 1.5%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 800744/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 269895/4194304 ( 6.4%) ==== Total Win32 BSP file data space used: 2769061 bytes ==== Total triangle count: 6119